SPENCER PEIFFER
Visual Designer // 3D Artist
SKILLS
SOFTWARE I USE THE MOST
MAYA UNITY ILLUSTRATOR
PHOTOSHOP C# AFTER EFFECTS
SUBSTANCE 3DS MAX BLENDER
p5.js HTML5 OFFICE 365 UNREAL
Experience
A TIMELINE OF MY JOBS / PROJECTS
FALL 2020
UPTIME ESPORTS
League of Legends Coach / Instructional Coordinator
• Coach at Uptime Esports
• Discord based virtual class with high school students and their coaches
• Interactive gameplay with feedback to provide players with thought provoking situations
• Promoting the importance of teamwork and helping others weaknesses
FALL 2020
CORE™
Art Director / 3D Modeler / Animator
• Developed a simple yet soulful character based game in Unity
• Made low poly 3D art assets using Maya
• Colors specifically coordinated for puzzle solving
• Created game preview trailer using Adobe After Effects
• Playtesting over course of development to improve player animations and level design
SPRING 2020
3D CO-OP PUZZLE CAVE ADVENTURE
Art Director / QA Specialist
• Created the game in Unity within a 48 hour time constraint with teammates
• Made 3D art assets using Maya; players, environment, etc.
• Colors tuned specifically to coordinate with music to invoke emotion
• Constant playtesting and finetuning during development to ensure a quality product to present
FALL 2019
SPACE MAMMALS
Creator / Designer
• Conceptualized game ideas with sketches, storyboards, and flowcharts
• Creating an engaging environment for players using calming colors in Photoshop and uplifting audio
• Playtesting constantly to improve player experience, difficulty, and replayability
SPRING 2018
VOLLEYBALL TEAM T-SHIRT
Creator / Designer
• Conceptualized and designed team shirt to print, including preparing sketches, pattern, and colors
• Used silk screen printing to apply design to shirts
SPRING 2021
PROJECT: HELL
Art Director / 3D Modeler / Animator / Game Designer
• Concepted characters, weapons, and gameplay
• 3D Modeled low poly assets thematically
• Motion capture animations finalized in Maya
• Plattes made for consistent hellish visuals to keep fast paced mood
• Developed in Unity for PC
FALL 2020
VR HEIST
Art Director / 3D Modeler / AI Coordinator
• 3D Modeled low poly assets in Maya for VR optimization
• Developed in Unity with SteamVR
• Designed track and AI loop
• Consistent visuals for full player immersion
• Palettes thoughtfully created for most positive player experience
SPRING 2020 - FALL 2020
FOXWOODS CASINO ONLINE GAMING
Intern / Marketer / Designer
• Conceptualize and design intriguing advertisements to gain new players and keep active ones
• Manage Facebook page and distribute player database information
• Position terminated due to COVID
FALL 2019 – SPRING 2020
2D SWORD CAVE
ADVENTURE
Artist / Level Designer / QA
• Creating pixel art animations using Photoshop with consistent color palettes for all assets in the game
• Collaborating with other programmers to create more advanced C# scripts and immersive audio
• Updating the game continuously during semester while analyzing critical feedback from play testers
• Providing feedback to peers on game mechanics and artistic appearance
FALL 2018
BAKE SHOP
Creator / Designer
• Interviewed high school students to gather thoughts and vision for the bake shop promotional items
• Interpreted ideas to design marketing deliverables such as a printed logo, menu, and banner
• Created engaging, attractive, and organized designs using Photoshop, Illustrator, and InDesign
ABOUT ME
MY NAME'S SPENCER PEIFFER AND I AM AN ARTIST WHO TRULY APPRECIATES THE GRAPHICS OF GAMES. BEING EXPOSED TO
3DS MAX ABOUT 6 YEARS AGO DREW ME TO CREATING 3D MODELS, LEADING ME TO CONSISTENTLY GROW MY SKILLS IN MAYA AND UNITY AS I CONTINUE TO BUILD MY BRAND CRYPTIC CREATIONS. CRYPTIC CREATIONS STRIVES TO PRODUCE THE MOST APPEALING VISUALS WHILE KEEPING A CONSISTENT
STYLE FOR BOTH PERFORMANCE AND AMBIENCE.