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portfolio

GAMES / ART / PROJECTS
PROJECT: HELL
e20e20 (2)
futureweapons
CORE
vrDEAGLE
2dsword ss7
PROFESSIONAL 

SKILLS

SOFTWARE I USE THE MOST

MAYA       UNITY      ILLUSTRATOR

PHOTOSHOP    C#    AFTER EFFECTS

SUBSTANCE      3DS MAX      BLENDER

p5.js    HTML5    OFFICE 365    UNREAL

Experience

EXPERIENCEO
A TIMELINE OF MY JOBS / PROJECTS

FALL 2020

UPTIME ESPORTS

League of Legends Coach / Instructional Coordinator

• Coach at Uptime Esports

• Discord based virtual class with high school students and their coaches

• Interactive gameplay with feedback to provide players with thought provoking situations

• Promoting the importance of teamwork and helping others weaknesses

FALL 2020

CORE™

Art Director / 3D Modeler / Animator

• Developed a simple yet soulful character based game in Unity 

• Made low poly 3D art assets using Maya

• Colors specifically coordinated for puzzle solving

• Created game preview trailer using Adobe After Effects

• Playtesting over course of development to improve player animations and level design

SPRING 2020

3D CO-OP PUZZLE CAVE ADVENTURE

Art Director / QA Specialist

• Created the game in Unity within a 48 hour time constraint with teammates 

• Made 3D art assets using Maya; players, environment, etc.

• Colors tuned specifically to coordinate with music to invoke emotion

• Constant playtesting and finetuning during development to ensure a quality product to present

FALL 2019

SPACE MAMMALS

Creator / Designer

• Conceptualized game ideas with sketches, storyboards, and flowcharts

• Creating an engaging environment for players using calming colors in Photoshop and uplifting audio

• Playtesting constantly to improve player experience, difficulty, and replayability

SPRING 2018

VOLLEYBALL TEAM T-SHIRT

Creator / Designer

• Conceptualized and designed team shirt to print, including preparing sketches, pattern, and colors

• Used silk screen printing to apply design to shirts 

SPRING 2021

PROJECT: HELL

Art Director / 3D Modeler / Animator / Game Designer

• Concepted characters, weapons, and gameplay

• 3D Modeled low poly assets thematically

• Motion capture animations finalized in Maya

• Plattes made for consistent hellish visuals to keep fast paced mood

• Developed in Unity for PC

FALL 2020

VR HEIST

Art Director / 3D Modeler / AI Coordinator

• 3D Modeled low poly assets in Maya for VR optimization

• Developed in Unity with SteamVR

• Designed track and AI loop

• Consistent visuals for full player immersion

• Palettes thoughtfully created for most positive player experience

SPRING 2020 - FALL 2020

FOXWOODS CASINO ONLINE GAMING

Intern / Marketer / Designer

• Conceptualize and design intriguing advertisements to gain new players and keep active ones

• Manage Facebook page and distribute player database information

• Position terminated due to COVID

FALL 2019 – SPRING 2020

2D SWORD CAVE 
ADVENTURE

Artist / Level Designer / QA

• Creating pixel art animations using Photoshop with consistent color palettes for all assets in the game

• Collaborating with other programmers to create more advanced C# scripts and immersive audio

• Updating the game continuously during semester while analyzing critical feedback from play testers

• Providing feedback to peers on game mechanics and artistic appearance

FALL 2018

BAKE SHOP

Creator / Designer

• Interviewed high school students to gather thoughts and vision for the bake shop promotional items

• Interpreted ideas to design marketing deliverables such as a printed logo, menu, and banner

• Created engaging, attractive, and organized designs using Photoshop, Illustrator, and InDesign

CONTACT

ABOUT ME

LOGO-01.png

MY NAME'S SPENCER PEIFFER AND I AM AN ARTIST WHO TRULY APPRECIATES THE GRAPHICS OF GAMES. BEING EXPOSED TO

3DS MAX ABOUT 6 YEARS AGO DREW ME TO CREATING 3D MODELS, LEADING ME TO CONSISTENTLY GROW MY SKILLS IN MAYA AND UNITY AS I CONTINUE TO BUILD MY BRAND CRYPTIC CREATIONS. CRYPTIC CREATIONS STRIVES TO PRODUCE THE MOST APPEALING VISUALS WHILE KEEPING A CONSISTENT

STYLE FOR BOTH PERFORMANCE AND AMBIENCE.

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